Telltale should pay ex-employees severance before figuring out how to finish The Walking Dead
A little over a calendar week ago, Telltale Games announced publicly that the bulk of the studio was being shut down, with but a skeleton crew remaining in gild to fulfill obligations to the company's lath. This was definitely saddening news, just the true tragedy came before long after: every unmarried developer who worked at Telltale was laid off with zero severance pay. Put simply, they were shown the door without any financial help at all.
Nonetheless, despite this, Telltale posted another update iii days after that revealed it was "actively looking for a solution" to finish its electric current game, The Walking Dead: The Concluding Season, due to offers from potential business partners. Hither's why figuring out how to finish the game should exist the last affair on Telltale'southward heed.
It's morally incorrect not to
The chief reason why Telltale should be prioritizing assisting former employees financially instead of trying to finish its game is it's the correct affair to do. Finding work later on a lay off is not an easy affair to practice for many people, and that'south precisely why the concept of severance pay exists: to ensure that employees take some financial animate room while they attempt to find a new career.
It's possible, though, that Telltale is unable to pay severance, as the company said that the issue that caused the collapse was a financial one. However if this was the case, how is it planning to go an outside business partner to finish The Walking Dead: The Final Flavor? It doesn't add up. My best guess is that one of those partners is buying Telltale's rights to make The Walking Expressionless games directly. If that's the case than Telltale needs to apply that money to support its former employees.
Returning the favor
Based on several Tweets from ex-Telltale narrative designer Emily Grace Buck, Telltale's employees were some of the hardest workers in the manufacture. "Information technology's true we usually worked 50+ hour weeks," she wrote on Twitter. "Sometimes 70-80. Weekends were frequently expected."
In the aftermath of Telltale's commencement steps towards closure, former developers like Buck have taken to Twitter to explain just how dire some of their situations are. Due to how expensive it is to live in San Francisco where Telltale was based, many of them were (and are) living hand-to-oral cavity. Without a severance pay, their only option has been to badly look for new work fast or try and get donations from sympathizers.
Considering that Telltale was working its employees like dogs based on Buck's alarming accounts of how things went down at the company, I think a severance paycheck is the least that it tin do for people who were this committed to creating the games that put Telltale on the map in the first identify.
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Source: https://www.windowscentral.com/telltale-should-pay-ex-employees-severance-figuring-out-how-finish-walking-dead-games
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